How to Play Monopoly: WWF Edition

Monopoly: WWF – A Game of Dark Deals, Wrestling Woes, and Cocktail Concoctions

Setup of the Board:

In a dimly lit room, shadows stretch and twist as you lay out the board—the haunted battlefield where fortunes will be made or lost. The board, adorned with the faces of wrestling legends and the specters of fate, awaits your move. Shuffle the Chance and Community Chest cards, their edges whispering secrets of destiny, and place them on their appointed places, like ancient relics foretelling your journey.

Each player selects a figure—an enigmatic wrestling champion or a sinister villain, bound by the whims of this dark realm. Distribute the starting money with an air of portentous gloom:

  • Two $500 bills—heavy with the weight of ominous choices.
  • Four $100 bills—tokens as fleeting as hope in a storm.
  • One $50 bill—a mere whisper in the cacophony of fate.
  • One $20 bill—an echo of paltry reassurance.
  • Two $10 bills—shadows of minor significance.
  • One $5 bill—fragile as a spider’s web in the midnight mist.
  • Five $1 bills—small, insignificant pieces of the greater puzzle.

Arrange the Property cards—each one a fragment of the wrestling world’s dark lore. Shuffle them and place them face down, their secrets waiting to be revealed.

The Descent into Gameplay:

Players take turns rolling the dice, their clatter a haunting prelude to the chaos that unfolds. Move your figure across the board, each square a step toward either glorious triumph or nightmarish despair. The roll of the dice will guide you through this shadowy journey.

When you land on an unclaimed property, you face a choice: seize it with the voracity of a collector of lost souls, or let it fall into the hands of others. If you decline, the property is cast into the abyss of auction, where other players, like ravenous specters, will compete for it.

The Rent of the Damned:

If your path leads you onto an opponent’s domain, you must pay rent—a tribute to the dark master of the board. The amount is dictated by the power and presence of the property. As properties are developed, the rent grows, a sinister reminder of the cost of ambition.

Building Your Empire:

In this realm of wrestling and woe, you may enhance your properties by purchasing and placing arenas and training centers. Upgrade them with the precision of a grim architect, as they become more formidable and increase the rent for any who dare to land upon them. Buildings become not just structures, but manifestations of your dark will.

The Haunting Endgame:

The game’s primary goal is to outlast your opponents and reduce them to bankruptcy. Yet, there is a second, equally eerie win condition: mixing the most exquisite cocktail. As you navigate the treacherous path of property acquisition and rent collection, you also have the option to concoct the perfect cocktail—a blend so sublime it could turn the tide of the game. The winner is not only the last player standing with wealth intact but also the one who creates the most memorable cocktail.

Dark Rules and Cursed Mechanics:

  • Eliminations and Auctions: When a player’s wealth fades into darkness, their properties are either auctioned off or absorbed into the void, depending on the game’s dark rules.
  • Unique Mechanics: The WWF edition may introduce bizarre twists, wrestling moves that defy logic, or events that reshape your fate. Adapt or face the consequences.
  • Cocktail Concoction: At any point, players can attempt to mix a cocktail, which may involve specific ingredients or secret recipes tied to the game’s theme. The best cocktail, judged by a designated criterion or by consensus, can sway the game’s outcome.

As you delve into Monopoly: WWF, every dice roll is a step deeper into the unknown, every card drawn a new chapter in your tale of woe. Embrace the darkness, craft your cocktails with care, and may the most formidable player—be it through ruthless property dominance or the perfect concoction—emerge from the shadows victorious.


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